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Excerpts from


Games People Play


Eric Berne



Consulting Room Game 4: Peasant


The prototype peasant is the arthritic Bulgarian villager who sells her only cow to raise money to go to the university clinic in Sofia. There the professor examines her and finds her case so interesting that he presents her in a clinical demonstration to the medical students. He outlines not only the pathology, symptoms and diagnosis, but also the treatment. This procedure fills her with awe. Before she leaves, the professor gives her a prescription and explains the treatment in more detail. She is overcome with admiration for his learning and says the Bulgarian equivalent of, ‘Gee, you’re wonderful, Professor!’ However, she never has the prescription filled. First, there is no apothecary in her village; second even if there were, she would never let such a valuable piece of paper out of her hands. Nor does she have the facilities for carrying out the rest of the treatment, such as diet, hydrotherapy and so on. She lives on, crippled as before, but happy now because she can tell everyone about the wonderful treatment prescribed for her by the great professor in Sofia, to whom she expresses her gratitude every night in her prayers.

Years later, the Professor, in an unhappy frame of mind, happens to pass through the village on his way to see a wealthy but demanding patient. He remembers the peasant when she rushes out to kiss his hand and remind him of the marvellous regimen he put her on so long ago. He accepts her homage graciously, and is particularly gratified when she tells him how much good the treatment has done. In fact he is so carried away that he fails to notice that she limps as badly as ever.

Socially ‘Peasant’ is played in an innocent and a dissembled form, both with the motto, ‘Gee you’re wonderful, Mr Murgatroyd’ (GYWM). In the innocent form, Murgatroyd is wonderful. He is a celebrated poet, painter, philanthropist or scientist, and naïve young women frequently travel a long way in the hope of meeting him so that they can sit adoringly at his feet and romanticize his imperfections. A more sophisticated woman who sets out deliberately to have an affair or a marriage with such a man, whom she sincerely admires and appreciates, may be fully aware of his weaknesses. She may even exploit them in order to get what she wants. With these two types of women, the game arises from the romanticizing or exploiting of the imperfections, while the innocence lies in their genuine respect for his accomplishments, which they are able to evaluate correctly.

In the dissembled form, Murgatroyd may or may not be wonderful, but he comes up against a woman incapable of appreciating him in the best sense, in any case; perhaps she is a high-class prostitute. She plays ‘Little Old Me’ and uses GYWM as sheer flattery to attain her own ends. Underneath she is either bewildered by him or laughing at him. But she does not care about him; what she wants are the perquisites that go with him.

Clinically ‘Peasant’ is played in two similar forms, with the motto, ‘Gee you’re wonderful, Professor!’ (GYWP). In the innocent form the patient may stay well as long as she can believe in GYWP, which places an obligation on the therapist to be well-behaved both in public and in private life. In the dissembled form the patient hopes the therapist will go along with her GYWP and think: ‘You’re uncommonly perceptive’ (YUP). Once she has him in this position, she can make him look foolish and then move on to another therapist; if he cannot be so easily beguiled, he may actually be able to help her.

The simplest way for the patient to win GYWP is not to get better. If she is more malicious, she may take more positive steps to make the therapist look foolish. One woman played GYWP with her psychiatrist without any alleviations of symptoms; she finally left him with many salaams and apologies. She then went to her revered clergyman for help and played GYWP with him. After a few weeks she seduced him into a game of second degree ‘Rapo.’ She then told her neighbour confidentially over the back fence how disappointed she was that so fine a man as Rev Black could, in a moment of weakness, make a pass at an innocent and unattractive woman like herself. Knowing his wife, she could forgive him, of course, but nevertheless, etc. This confidence just slipped out inadvertently, and it was only afterwards that she remembered ‘to her horror’ that the neighbour was an elder in the church. With her psychiatrist she won by not getting better; with her clergyman she won by seducing him, although she was reluctant to admit it.



Eric Berne, Games People Play, 1964.




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